Glenmore Cricket Club - Cricket Alberta Playing Conditions

Cricket Alberta Playing Conditions

Matches in ACA-sponsored events and in City Leagues are governed by the ICC’s ODI Playing Conditions and T-20I Playing Conditions.

However, for all city league and ACA-sponsored games with formats longer than T-20, and for T-20 matches in ACA-sponsored events only, the following rules take precedence.
For T-20 competitions organized by City Leagues, they may have their own sub-sets of Playing Rules that take precedence over the ICC T-20I Playing Conditions.

 1. Start of Match:

a. Matches shall start at the time set by the Executive of the respective League.
b. If a team does not have 7 players present at the ground 15 minutes prior to the scheduled match start, the other team shall be awarded the toss.
c. If a team does not have 7 players present at the ground at the scheduled start time, it shall forfeit the match. The non-defaulting team shall be awarded a win.
d. If a team delays the commencement of a match for any reason other than in 1(c), it shall be penalized by deducting 1 over from their batting quota for each full 4 minutes of delay.

2. Length of Match & Bowling Restrictions:

a.  Matches in the highest division of a league shall be 50 overs or 60 overs per team. For all other divisions, leagues have the right to adjust the number of overs.
b. Both innings shall be completed on the same day.
c. The break between innings shall be.
            i. 40 minutes for 50 overs and 60 overs matches
            ii. 30 minutes for shorter games, except T-20s, for which the break will be 10 minutes.
d. Water breaks:  The first break shall occur after one hour of playing time has elapsed. In a 60 over game, the second mandatory break shall occur after two hours of playing. Other breaks may be given at the umpires’ discretion.
e. In all formats except 60 overs, no bowler shall bowl more than 1/5 of the number of overs allotted to each innings at the start of the first innings. In a 60 overs game, there is no limit on the number of overs any bowler can bowl.

3. Time Limit

a. The bowling team must complete their overs in 4 minutes per over plus an appropriate allowance for water breaks:

60 overs: 4 hours and 15 minutes, includes 15 minutes for water breaks
50 overs: 3 hours and 30 minutes, includes 10 minutes for water breaks
40 overs: 2 hours and 50 minutes, includes 10 minutes for water breaks
35 overs: 2 hours and 25 minutes, includes 5 minutes for a water break
20 overs: 1 hour and 20 minutes, including no allowance for water breaks

b. After the time limit in Part a., or any other cut-off time set by the umpires in the event of delays, the over in progress shall be completed. Any overs not bowled at this time shall still be bowled, and the batting team shall receive 6 penalty runs per over not bowled. In the first innings, this penalty will be added to the batting team’s score. In the second innings, this penalty will be deducted from the target.

Example: First Innings of a 50 overs match: If the bowling team bowls 48 overs in their allotted time, they will continue to bowl the remaining 2 overs. If the batting team scores 200 runs in 50 overs, the total will be increased to 212 runs (2 x 6 runs per over penalty). Second Innings: Bowling team bowls 47 overs in allotted time. The batting team target will be revised as 212-18 = 194 (3 x 6 runs per over penalty). The bowling team will continue to bowl remaining three overs. The revised target will be considered as a new target.

 

4. Match Result

a. A win can be achieved only if both teams have batted for at least 40% of the overs allocated for a match that has no delays (or 10 overs in any ACA-sponsored T-20 match) (e.g. 16 overs for a 40 over match, 14 overs for a 35 over match), unless one team is dismissed in less than 40% of the overs allocated (or 10 overs in any ACA-sponsored T-20 match)  , or unless the team batting second scores sufficient runs to win in less than 40% of the overs allocated (or 10 overs in any ACA-sponsored T-20 match).
b. In matches with no delays after the commencement of play, where each team has had the opportunity to play the same number of overs, the team which scores the most runs will be winner.
c. In matches with delays after the commencement of play, the winner will be determined by the Duckworth/Lewis Rule.
d. If scores are equal, the match shall be declared a tie. For tie breaking procedures in playoff matches or China Rose Cup Fixtures, refer to the Playoff Rule (8).

5. Ground Rules

a. Local ground rules shall be clarified between the umpires and captains prior to the start of the match. Refer to Operating Rules of respective leagues.

6. Apparel

a. On grounds with artificial wickets, no player may wear metal spikes while he is batting or bowling. Nor when fielding in any infield position.
b. Leagues may have their own rules regarding uniforms and apparel. Refer to Operating Rules of respective leagues.

7. Match Referees

a. The CA Executive shall appoint a match referee for each Inter-city and China Rose game, who shall be present at said game, and who shall be the sole arbiter of the interpretation of these rules in the case of a dispute.

8. Playoffs

a. When divisional playoffs are held in city leagues, all playoff matches shall be played under these playing rules, with the exception of Rule 4(d). Any tied playoff match shall be resolved in the following manner.

    i. In the event two scores are equal, the team which received the fewer overs to amass its score shall be declared the winner.
    ii. If the two scores are equal and the numbers of overs received are also equal, the team losing the fewer wickets shall be declared the winner.
    iii. If the two scores, the numbers of overs received and the number of wickets lost are all equal, the result is a tie. The team ranked higher in the regular season will be declared the winner for progression / champion purposes.
b. Only registered players (those listed in 9a, 9b and 9c), who have played a minimum of three (3) matches for the playoff team, are eligible to play in a playoff match. City leagues may add other playoff eligibility conditions for players.
c. A semi final shall be held between the 2nd ranked team and the 3rd ranked team. The winner of this match shall play the 1st ranked team in a Grand Final, the winner of which shall be declared champion.
d. City leagues have the right to not hold playoffs, and to instead determine division champions and divisional promotions and relegations through regular season results.

9. Player Eligibility

To be eligible to play cricket within the province of Alberta, ALL players must complete the Online Registration process with their city league

a. Registered Players – All players registered by a team prior to April 30th.
b. Late Registered Players – Any player, who has not previously been a registered player in Canada that season, who joins a team after April 30, must complete a waiver form prior to their first match commencing in order to be eligible to play (See Player Online Registration Process).
c. Transfer of Players
Any player who wishes to transfer from a Club in one city league to a Club in another city league must fully complete the “Cricket Alberta Transfer Form” and submit it to the Secretary or any Executive Member of the city League to which he is transferring before the game or prior to transferring from once club to another. This includes transfers occurring during the off-season.
d. U/16 Floaters – Players who are 16 or under as of August 31 of the current season. These players can play an unlimited number of matches for any team. A team can play a maximum of two (2) unregistered U/16 floaters per match.
e. U/19 Floaters – Except for the team that they are registered with, players who are 19 or under as of August 31 of the current season can only play one (1) match per season for the same team. A team can play a maximum of one (1) unregistered U/19 floater per match.
f. O/50 Floaters – Players who are 50 or over as of January 1 of the current season. These players can play an unlimited number of matches for any team. A team can play a maximum of one (1) unregistered O/50 floater per match.
g. Out of Province Guest Player – A player registered in another league in Canada can play one (1) match per season per team. A team can play a maximum of one (1) Out of Province Guest Player per match.
h. Alberta Guest Player – A player registered in another league in Alberta can play four (4) matches per season for one (1) team only in another league. A team can play a maximum of two (2) Alberta Guest Players per match.
i. A team can play a maximum of three (3) players eligible under (d) to (h) per match. These players must all be identified on the team lists provided by Captains under their respective categories.
j. No player under (d) to (h) is eligible to play in a playoff match.
k. Any team who plays a match with players in contravention of these rules will be awarded a loss, with their opponents awarded a win.

10. Special Rules for 60 Overs Matches (also refer to Rules 2. & 3.)

(a) Ball & Clothing: In 60 overs matches the red ball will be used and the players will wear white clothing. One ACA-approved red ball will be used in each innings.
(b)  Fielding Restrictions: There shall be no fielding restrictions except for those provided under Law 41.5 (e.g. no more than 2 fielders, other than the wicket-keeper, behind the popping crease on the leg side)
(c) Wide Ball Rule:  This rule will be the same as for ICC’s ODI Playing Conditions. To be clear, any ball bowled down the leg side and passing behind the batsman will be a Wide Ball in the 60 overs format.
(d) The 60 overs Duckworth-Lewis tables will be used for games in which interruptions occur.
(e) Match schedule: All 60 overs games will be scheduled to take place before the Labour Day weekend.

11. Amendments:

Changes to this document can only be made during the off-season and must be approved by a majority vote at any ACA General Meeting.