However, for all city league and ACA-sponsored games with formats longer
than T-20, and for T-20 matches in ACA-sponsored events only, the
following rules take precedence.
For T-20 competitions organized by City Leagues, they may have their own
sub-sets of Playing Rules that take precedence over the ICC T-20I
Playing Conditions.
1. Start of Match:
a. Matches shall start at the time set by the Executive of the respective League.
b. If a team does not have 7 players present at the ground 15 minutes
prior to the scheduled match start, the other team shall be awarded the
toss.
c. If a team does not have 7 players present at the ground at the
scheduled start time, it shall forfeit the match. The non-defaulting
team shall be awarded a win.
d. If a team delays the commencement of a match for any reason other
than in 1(c), it shall be penalized by deducting 1 over from their
batting quota for each full 4 minutes of delay.
2. Length of Match & Bowling Restrictions:
a. Matches in the highest division of a league shall be 50 overs or
60 overs per team. For all other divisions, leagues have the right to
adjust the number of overs.
b. Both innings shall be completed on the same day.
c. The break between innings shall be.
i. 40 minutes for 50 overs and 60 overs matches
ii. 30 minutes for shorter games, except T-20s, for which the break will be 10 minutes.
d. Water breaks: The first break shall occur after one hour of playing
time has elapsed. In a 60 over game, the second mandatory break shall
occur after two hours of playing. Other breaks may be given at the
umpires’ discretion.
e. In all formats except 60 overs, no bowler shall bowl more than 1/5 of
the number of overs allotted to each innings at the start of the first
innings. In a 60 overs game, there is no limit on the number of overs
any bowler can bowl.
3. Time Limit
a. The bowling team must complete their overs in 4 minutes per over plus an appropriate allowance for water breaks:
60 overs: 4 hours and 15 minutes, includes 15 minutes for water breaks
50 overs: 3 hours and 30 minutes, includes 10 minutes for water breaks
40 overs: 2 hours and 50 minutes, includes 10 minutes for water breaks
35 overs: 2 hours and 25 minutes, includes 5 minutes for a water break
20 overs: 1 hour and 20 minutes, including no allowance for water breaks
b. After the time limit in Part a., or any other cut-off time set by
the umpires in the event of delays, the over in progress shall be
completed. Any overs not bowled at this time shall still be bowled, and
the batting team shall receive 6 penalty runs per over not bowled. In
the first innings, this penalty will be added to the batting team’s
score. In the second innings, this penalty will be deducted from the
target.
Example: First Innings of a 50 overs match: If the bowling team
bowls 48 overs in their allotted time, they will continue to bowl the
remaining 2 overs. If the batting team scores 200 runs in 50 overs, the
total will be increased to 212 runs (2 x 6 runs per over penalty).
Second Innings: Bowling team bowls 47 overs in allotted time. The
batting team target will be revised as 212-18 = 194 (3 x 6 runs per over
penalty). The bowling team will continue to bowl remaining three overs.
The revised target will be considered as a new target.
4. Match Result
a. A win can be achieved only if both teams have batted for at least
40% of the overs allocated for a match that has no delays (or 10 overs
in any ACA-sponsored T-20 match) (e.g. 16 overs for a 40 over match, 14
overs for a 35 over match), unless one team is dismissed in less than
40% of the overs allocated (or 10 overs in any ACA-sponsored T-20
match) , or unless the team batting second scores sufficient runs to
win in less than 40% of the overs allocated (or 10 overs in any
ACA-sponsored T-20 match).
b. In matches with no delays after the commencement of play, where each
team has had the opportunity to play the same number of overs, the team
which scores the most runs will be winner.
c. In matches with delays after the commencement of play, the winner will be determined by the Duckworth/Lewis Rule.
d. If scores are equal, the match shall be declared a tie. For tie
breaking procedures in playoff matches or China Rose Cup Fixtures, refer
to the Playoff Rule (8).
5. Ground Rules
a. Local ground rules shall be clarified between the umpires and
captains prior to the start of the match. Refer to Operating Rules of
respective leagues.
6. Apparel
a. On grounds with artificial wickets, no player may wear metal
spikes while he is batting or bowling. Nor when fielding in any infield
position.
b. Leagues may have their own rules regarding uniforms and apparel. Refer to Operating Rules of respective leagues.
7. Match Referees
a. The CA Executive shall appoint a match referee for each Inter-city
and China Rose game, who shall be present at said game, and who shall
be the sole arbiter of the interpretation of these rules in the case of a
dispute.
8. Playoffs
a. When divisional playoffs are held in city leagues, all playoff
matches shall be played under these playing rules, with the exception of
Rule 4(d). Any tied playoff match shall be resolved in the following
manner.
i. In the event two scores are equal, the team which received the
fewer overs to amass its score shall be declared the winner.
ii. If the two scores are equal and the numbers of overs received
are also equal, the team losing the fewer wickets shall be declared the
winner.
iii. If the two scores, the numbers of overs received and the number
of wickets lost are all equal, the result is a tie. The team ranked
higher in the regular season will be declared the winner for progression
/ champion purposes.
b. Only registered players (those listed in 9a, 9b and 9c), who have
played a minimum of three (3) matches for the playoff team, are eligible
to play in a playoff match. City leagues may add other playoff
eligibility conditions for players.
c. A semi final shall be held between the 2nd ranked team and the 3rd
ranked team. The winner of this match shall play the 1st ranked team in a
Grand Final, the winner of which shall be declared champion.
d. City leagues have the right to not hold playoffs, and to instead
determine division champions and divisional promotions and relegations
through regular season results.
9. Player Eligibility
To be eligible to play cricket within the province of
Alberta, ALL players must complete the Online Registration process with
their city league
a. Registered Players – All players registered by a team prior to April 30th.
b. Late Registered Players – Any player, who has not previously
been a registered player in Canada that season, who joins a team after
April 30, must complete a waiver form prior to their first match
commencing in order to be eligible to play (See Player Online
Registration Process).
c. Transfer of Players –
Any player who wishes to transfer from a Club in one city league to a Club in another city league must fully
complete the “Cricket Alberta Transfer Form” and submit it to the
Secretary or any Executive Member of the city League to which he is
transferring before the game or prior to transferring from once club to
another. This includes transfers occurring during the off-season.
d. U/16 Floaters – Players who are 16 or under as of August 31 of
the current season. These players can play an unlimited number of
matches for any team. A team can play a maximum of two (2) unregistered
U/16 floaters per match.
e. U/19 Floaters – Except for the team that they are registered
with, players who are 19 or under as of August 31 of the current season
can only play one (1) match per season for the same team. A team can
play a maximum of one (1) unregistered U/19 floater per match.
f. O/50 Floaters – Players who are 50 or over as of January 1 of
the current season. These players can play an unlimited number of
matches for any team. A team can play a maximum of one (1) unregistered
O/50 floater per match.
g. Out of Province Guest Player – A player registered in another
league in Canada can play one (1) match per season per team. A team can
play a maximum of one (1) Out of Province Guest Player per match.
h. Alberta Guest Player – A player registered in another league
in Alberta can play four (4) matches per season for one (1) team only in
another league. A team can play a maximum of two (2) Alberta Guest
Players per match.
i. A team can play a maximum of three (3)
players eligible under (d) to (h) per match. These players must all be
identified on the team lists provided by Captains under their respective
categories.
j. No player under (d) to (h) is eligible to play in a playoff match.
k.
Any team who plays a match with players in contravention of these rules
will be awarded a loss, with their opponents awarded a win.
10. Special Rules for 60 Overs Matches (also refer to Rules 2. & 3.)
(a) Ball & Clothing: In 60 overs matches the red ball will be
used and the players will wear white clothing. One ACA-approved red ball
will be used in each innings.
(b) Fielding Restrictions: There shall be no fielding restrictions
except for those provided under Law 41.5 (e.g. no more than 2 fielders,
other than the wicket-keeper, behind the popping crease on the leg side)
(c) Wide Ball Rule: This rule will be the same as for ICC’s ODI Playing
Conditions. To be clear, any ball bowled down the leg side and passing
behind the batsman will be a Wide Ball in the 60 overs format.
(d) The 60 overs Duckworth-Lewis tables will be used for games in which interruptions occur.
(e) Match schedule: All 60 overs games will be scheduled to take place before the Labour Day weekend.
11. Amendments:
Changes to this document can only be made during the off-season and
must be approved by a majority vote at any ACA General Meeting.